Outbreak

Outbreak

About


How To Play:
In Outbreak you play as either a human or a zombie. As a human, your objective is to stay alive until the time runs out. You can loot chests, craft items, and take shelter. As a zombie, your objective is to infect all remaining humans before the time runs out. Zombies have access to various kits for unique gameplay.

Barricades:
Barricades can be found throughout the arena. Some are already set, while others must be activated, ethier by a button, a lever or a pressure plate. To break a barricade simply hit the block you wish to break. While the barricade is breaking, your XP bar will show your progress. Your progress will pause if you hit another block or walk too far away. The barricades will break faster if multiple players are breaking it.

Weapons:
Weapons can be found in chests and can also be crafted. Weapons require ammunition from their category to be shot. You can hover over a weapon in your inventory to check it's info. Right-click to fire weapons. Press your drop item key ("Q" by default) to reload.

Materials:
Materials are items that can be used to craft different items. You can use materials to craft weapons and more. Materials can be found in chests around the arena.





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Radiation


General:
Make sure you pay attention to your radiation meter if you want to stay alive. Your experience level will display your current radiation level. If it reaches 100, you'll become a zombie, so try and keep it low. Radiation is increased through interactions with zombies, and is decreased through the use of healing items. You'll gain less radiation through physical interactions if you're wearing pieces of leather armor, and you'll be immune to acid attacks while wearing a gas mask.

Being Bitten:
Every time a zombie hits you, they have a small chance of biting you. Once bitten, the virus will become active inside you and your radiation level will begin to steadily increase. You will occasionally lose control of your movements as the virus takes control over your body. You can slow the infection by using healing items, but only a syringe will stop the infection entirely.

Starting Infected:
The starting infected for each round will have their radiation steadily increased, starting at the beginning of the round, and continuing until they have become a zombie. The starting infected are harder to identify, as they are able to retain control of their movements the entire time leading up to them turning. The starting infected can not slow or stop the infection, but they can speed it up by crouching. As the starting infected, infiltrate groups of humans, avoid being caught, and kill them when you turn.






Bandage

Bandage

removes 10 radiation




Radiation Tablet

Radiation Tablet

removes 30 readiation




Syringe

Syringe

removes 50 radiation



















Weapons



Nail Bat

Nail Bat [Tier 1]

No Ammo




Kitchen Knife

Kitchen Knife [Tier 2]

No Ammo




Katana

Katana [Tier 3]

No Ammo




Glock-18

Glock-18 [Tier 1]

Light Ammo




Crossbow

Crossbow [Tier 2]

Arrows




S1897

S1897 [Tier 2]

Shotgun Shells




UMP

UMP [Tier 2]

Light Ammo




Scar-L

Scar-L [Tier 3]

Rife Ammo




AWN

AWM [Tier 3]

Sniper Ammo




Grenade

Grenade [Tier 3]

No Ammo




Deagle

Deagle [Tier 2]

No Reloads

Gold


M1A

M1A [Tier 3]

No Reloads

Platinum

Kits


General:
Zombies have access to different kits they can use in-game. Kits cost gold, and once purchased, can be used until the end of the round. Each kit has a special skill that can be used to help zombies take down the remaining humans. Zombies must have 100 power to use the skill corresponding to their selected kit. A zombie's power is displayed through their experience level.

Normal

Normal Kit

Abilities:

Price: 0
Just your normal every day zombie
Right-Click to scratch
Power Cost: 20

Sprinter

Sprinter Kit

Abilities:

Price: 1000
A fast and agile competitor
Right-Click to dash forward
Power Cost: 40

Drummer

Drummer Kit

Abilities:

Price: 2000
A moral support zombie
Right-Click to play a song
Power Cost: 40

Bomber

Bomber Kit

Abilities:

Price: 2400
A zombie with anger issues
Right-Click to explode
Power Cost: 50

Tank

Tank Kit

Abilities:

Price: 2800
Was once a bodybuilder
Right-Click to dash forward
Power Cost: 80

Captain

Captain Kit

Abilities:

Price: 3600
An undead military general
Right-Click to summon zombie
Power Cost: 30

Hellhound

Hellhound Kit

Abilities:

Price: 1500
Has a bite worse than its bark
Right-Click to bite
Power Cost: 50

Gold

Spitter

Spitter Kit

Abilities:

Price: 1500
A sick and congested zombie
Right-Click to spit acid
Power Cost: 60

Platinum

Nuker

Nuker Kit

Abilities:

Price: 1800
If Spitter and Bomber had a baby
Right-Click to explode+
Power Cost: 100

Platinum

Donator Ranks


Donate to get one of our luxury ranks to play as in the game!

  • Gold
  • Monthly Reward
    (Monthly reward for Gold donators)
  • Extra Loadout Slots
    (+1 Slot)
  • Discord Rank
    (V.I.P. Lounge & Prioritization)
  • Exclusive Kits
    (Hellhound)
  • Exclusive Prefix
    (Gold)
  • Exclusive Guns
    (Deagle)
  • Creative Perks
    (Custom tails & Pets)
  • Creative Plots
    (+1 Plot)
  • Cheaper Kits
    (Zombie Kits 25% off)
  • Supporting Us
    (Your donations keep us alive)
  • $ 5 10

    for rank
    50% off
  • Platinum
  • Monthly Reward
    (Monthly reward for Platinum donators)
  • Extra loadout slots
    (+2 Slots)
  • Discord Rank
    (V.I.P. Lounge & Prioritization)
  • Exclusive Kits
    (Hellhound, Spitter & Nuker)
  • Exclusive Prefix
    (Platinum)
  • Exclusive Guns
    (Deagle & M1A)
  • Creative Perks
    (Custom trails & More pets)
  • Creative Plots
    (+1 Plot & +3 Plots)
  • Cheaper Kits
    (Zombie Kits 50% off)
  • Extra Features
    (World Edit, x2 Vote & Team Select)
  • $ 12.50 25

    for rank
    50% off

Resource Pack


Download the offical outbreak resource pack here!

Download!

Contact


Contact us through discord or email for support! outbreakminecraftofficial@gmail.com

Join Our Discord!