How To Play:
In Outbreak you play as either a human or a zombie. As a human, your objective is to stay alive until the time runs out. You can loot chests, craft items, and take shelter. As a zombie, your objective is to infect all remaining humans before the time runs out. Zombies have access to various kits for unique gameplay.
Barricades can be found throughout the arena. Some are already set, while others must be activated, ethier by a button, a lever or a pressure plate. To break a barricade simply hit the block you wish to break. While the barricade is breaking, your XP bar will show your progress. Your progress will pause if you hit another block or walk too far away. The barricades will break faster if multiple players are breaking it.
Weapons can be found in chests and can also be crafted. Weapons require ammunition from their category to be shot. You can hover over a weapon in your inventory to check it's info. Right-click to fire weapons. Press your drop item key ("Q" by default) to reload.
Materials are items that can be used to craft different items. You can use materials to craft weapons and more. Materials can be found in chests around the arena.
Make sure you pay attention to your radiation meter if you want to stay alive. Your experience level will display your current radiation level. If it reaches 100, you'll become a zombie, so try and keep it low. Radiation is increased through interactions with zombies, and is decreased through the use of healing items. You'll gain less radiation through physical interactions if you're wearing pieces of leather armor, and you'll be immune to acid attacks while wearing a gas mask.
Every time a zombie hits you, they have a small chance of biting you. Once bitten, the virus will become active inside you and your radiation level will begin to steadily increase. You will occasionally lose control of your movements as the virus takes control over your body. You can slow the infection by using healing items, but only a syringe will stop the infection entirely.
The starting infected for each round will have their radiation steadily increased, starting at the beginning of the round, and continuing until they have become a zombie. The starting infected are harder to identify, as they are able to retain control of their movements the entire time leading up to them turning. The starting infected can not slow or stop the infection, but they can speed it up by crouching. As the starting infected, infiltrate groups of humans, avoid being caught, and kill them when you turn.
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